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34594 Conferences

5th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2012)

Added by gstf on 2011-07-14

Conference Dates:

Start Date Start Date: 2012-05-07
Last Date Last Day: 2012-05-08
Deadline for abstracts/proposals Deadline for abstracts/proposals: 2012-01-20

Conference Contact Info:

Contact Person Contact Person: Conference Secretariat
Email Email:
Address Address: Jl Kartika, PO BOX 2047 Tuban 80361, Bali, Indonesia
Phone Tel: +65 6327 0166
Phone Fax: +65 6327 0162

Conference Description:

After the resounding success of last four years , we introduce CGAT 2012. This international academic conference was inaugurated by the Minister for Education and Finance of Singapore, Mr Tharman Shanmugaratnam in 2008 and attended by academics and industry experts from 18 different countries.

The evidently expanding Asian Gaming industry defines the need for the International Conference on Computer Games, Multimedia and Allied Technology in Singapore. The conference provides a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas. The conference shall strive to shed light on the inherent sociological and design differences between the East and the West while exploring the challenges faced by the Asian Gaming industry. The conference also provides an opportunity to the international and regional gaming studios, game production companies and allied technology and service providers to showcase their technology, products and services at the concurrent industry symposium. This international platform has been positioned to synergise both the academic world and industry.

The conference mantles diverse tracks with stimulating technical sessions covering the conference theme of:Animation, AI, Multimedia, IPTV, Edutainment, Mobile, Virtual Reality.

The conference program offers insightful plenary and keynote addresses, stimulating technical sessions, seminars and panel discussions, poster sessions and multiple social and networking opportunities.

The session list is indicative of the key areas of discussion but is not restrictive, and suggestions from the gaming community for additional specific sessions are welcome and can be communicated to the Conference secretariat at
Gaming - Mobile, PC, Online, Console
Aesthetic Approaches to Game Design & Development
Storytelling and Narrative Landscapes
Design Documentation
Games Simulations and Dynamic Models
Interactive Simulations
Tools and Systems for Games and Virtual Reality
Intelligent Agents and Gamebots
Gaming Hardware and Accessories
Graphics & Visualisation
Texture and Shader Programming
Stereographics in Real Time
Sound Design and Music Systems
Multichanel Audio
Audio Techniques for Racing Games
Media Theory
Interactive Dynamic Response for Games
Mapping the Mental Space of Game Genres
Cultural and Media Studies on Computer Games
Experiential Spatiality in Games
Player Behavior and Consumer Demographics
Game Development Contract Outsourcing
Project Funding and Financing
Social/Humanities Aspects of Games
Cheat Codes -To Cheat or Not to Cheat
Mobile and Multiuser Games
IPTV and Service Convergence
Pay-As-You-Play and IPTV
Academic Courses for Game Design & Development
Multiuser Virtual Environments (Muves) in Education
Learning to Play or Learning through Play
Game Security
Games and Intellectual Property Rights
Laws, Regulations, Certifications and Policies for Gaming
Censorship of Video Games Content
Artificial Intelligence in the Context of Gaming
Art, Design and New Media
Education, Training, and Edutainment Technologies
Human Factors of Games
Sound and Music
3D Geometric models
Geometric Modelling and Shape Modelling
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